Raids | Combat | Abductions

SVAGO RAID / 1 v 1 V12 COMBAT / ABDUCTION RULES

Screenshot of Raid Entrance and Mod Contact Board in Svago Lobby.

SVAGO RAID / 1 v 1 COMBAT / ABDUCTION RULES v12

The vision for Svago is an OOC safe, fair roleplay sim and we will not even tolerate minor bullshit nor infraction of our rules. In addition, we will NOT tolerate rude and disrespectful behavior on a sim ruling. Nor will we tolerate harassment of other members of our sim by anyone (this means stay out of IMs). Infractions of this will likely lead to banning from our sim.

** If your sim has rules such as you can’t be found icly, or some special way your city has to be entered.. (like only by tarn) We will not allow you to Raid, abduct or have any kind of combat rp here. Refer back to the word FAIR in the previous paragraph***

No obvious acts of War (taunting, stealing, destruction of property) without as many active warriors at the START of the roleplay as those provoking the acts of War. Example. 3 men from Ar want to come pick a fight. then there have to be 3 active warriors on sim. Showing up when there are NO active warriors and acting out? Unrealistic.

Thirty (30) minutes of RP required with target before you can attempt to abduct, or initiate 1:1 combat – why?? because we are a roleplay sim – no exceptions

If a citizen of Svago choses to allow an abduction rp and the rules have not been followed, or the abduction results in you being taken to a private sim or ship or if you do not alert anyone by a scream or leave a clue as to where you have gone.. We wish you well in your rp and please find a way to escape when you are ready to come home. A rescue will not happen. We will not work on OOC information (like IMs)

Slaves are only allowed meter weapons during a Raid per the rules below, they are NOT allowed to carry them on their person at any other time. slaves should rp finding appropriate weapons (rocks, broom, frying pan, etc…)

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———ABDUCTION/KIDNAPPING———
1) *Thirty (30) minutes of RP required with target before attempt*
If you have your sights set on taking someone, keep in mind that it will NOT be honored if there are no active warriors on sim at the start of the rp.
2) You must rp your intent to grab, apply capture scent, knock unconscious, draw your weapon, etc AND allow the target to emote a reaction to the aggressive action.
3) You must rp leaving from the main docks (where the ship is)
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———METERED 1 v 1 COMBAT (Player vs Player)———
*Thirty (30) minutes of RP required with target before attempt*
For use with the zcs meter.
-1- Initiator of combat :You cannot draw your weapon without first emoting your intent to.
-2- Initiator of combat : You cannot strike before the other person emotes a reaction to the weapon draw.
Please note.. this applies to the initiator of the combat, should you do this in an open area of the sim and there are warrior/defenders around, they can react when you raise your weapon
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———UNMETERED 1 v 1 COMBAT (Player vs Player)———
For use with dice given with the rules, Using the hud, you will roll 1
die for a result between 1 and 10.
-1- Person A posts their intent then rolls the dice.
-2- Person B rolls the dice. Higher number wins round.
-3- Person B posts realistic response and rolls dice
-4- Person A rolls dice
-5- Return to step 1

This kind of fight can go on for a very long time. Until both roleplayers concede, or there is a spread greater than 5. If there is a spread greater than 5, the lower number loses and must face whatever fate decided by the higher numbered roll.
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—————-RAID RULES—————–
*NO RAIDS ALLOWED ON TUESDAY OR THURSDAY*
*NO WOMEN (FREE, PANTHER, SLAVE, ETC.) ALLOWED TO RAID*
*NO KUR*
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You need to have an IC reason to raid us. We are a BtB Sim and our focus is NOT pew pew.
You CANNOT raid here if your city/sim has not come to roleplay previously.

If the reason for the raid or attack is to change Svago sim RP (IE. claiming the city, burning businesses, etc) this MUST be cleared by the sim owners as it is THEIR sim you are affecting. No one below them can approve this kind of attack. You MUST make this known before you raid.

There MUST be Two (2) ACTIVE warriors on sim.
*YOU CANNOT RAID UNTIL YOU GET A CONFIRMED COUNT OF DEFENDERS*
*COUNT CAN ONLY BE GOTTEN FROM AN ADMIN, RAID MOD OR RED CASTE OFFICER*

Your group may only raid once every three (3) days.

Rescue for any captive cannot take place until 2 hours from the sail time of your last raider. You cannot take any captives on a rescue.

***** Raid ratio is 1:1 +1.******

1 tarn per side. Driver and 1 passenger only.
Tarn House Tarns only 20/20
Only one rez per tarn, no rerez permitted.

Docks are locked when three (3) confirmed raiders land in the safe zone. (This means no more defenders for Svago.)

Citizens of Svago will have 5 minutes from the locking of docks to get to safety. Raid CANNOT start before this point. NO shooting/tarns from either side.

The homestead sim (Teslik) is NOT open to combat. The interior of private houses and apartments are not open to combat and considered a safe zone as there are no lockable doors on these homes .

CITIZENS – Regardless of location on the sim, if you are green metered, you are subject to capture (Interior of Upper City houses and apartments not included). If you don’t want to be part of the raid, flip to AFK on your meter before the raid starts. This will also prevent your keys being stolen cheaply.

Once a raid has started, no more may log in/tp in/come IC to participate for either side. All raiders/defenders must be green metered from the start of the raid. MOD CHANNEL on is monitored.

Anyone in Arena mode for either side when raid starts is subject to auto capture. No whining about this. CHECK YOUR METER.

After 15 minutes from locking of docks the safe zone is no longer safe. Combat can be initiated by the defenders of the sim. We suggest you gather your raiding party within that time.

If the raiding party initiates combat before the 15 minutes is up (shooting from the safe zone, starting to lock pick or sending a tarn up) but AFTER the 5 minutes allowed for our citizens to get to safety, then the raid will automatically begin. Otherwise, there is no raid. Respect the rules.

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DEFENDING FREE WOMEN/SLAVES

Defending Free Women and slaves can help bind, unbind, aid and bandage.

If you corner, pursue or attack one of our Free Women/slaves, they CAN defend themselves.

Free Women/Slave Weapons –
Range no greater than 30m, Max 11% damage
Slave Melee – Max 19% damage
Free Woman Melee – Max 25% damage
Realistic weapons only. No cookies, muffins, butterflies, etc.
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LOCKPICKING
Three emotes, minimum ten words per emote.
A lock pick can be stopped a maximum of three (3) times.
One emote, at least ten words, to stop a lockpick.
AIDING
Three (3) emotes, minimum of ten words each, name the person.
One (1) of those emotes can be for bandaging.
BANDAGING
One (1) emote, minimum ten words, name the person.
STEALING KEYS
One (1) emote, minimum of ten words.
Person must be fully bound before keys can be asked for.
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*ABSOLUTELY NO MOVEMENT OF ANY KIND IN BINDS*
BINDING ANOTHER
Three (3) emotes, minimum of ten words each, name the person.
Cannot use any bind post to disarm (must be done separately)
UNBINDING ANOTHER
Three (3) emotes, minimum of ten words each, name the person.
Cannot click the binds until all three emotes are out.
Cannot unbind another while in binds.
SELF UNBINDING
Three (3) emotes, minimum of ten words each.
Must be bound for at least ten (10) minutes before clicking binds.
Cannot self unbind while leashed.
DISARMING
One (1) emote PER WEAPON, minimum of ten words.
Must name the person at least once while disarming.
Any weapon without sheath is considered taken.
No such thing as -hidden weapons- here.
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CAPTIVES
Two (2) slaves required to drag one man.
One (1) man to drag one man.
One (1) man to WALK two captives.
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SAILING
One (1) post, minimum ten words, name your destination.
If you have a captive, their name must also be in the post.
Cannot return for one (1) hour after sailing / leaving sim
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RESCUE
All normal raid rules apply, including ratio.
No sooner than two (2) hours after last raider is sailed.
Once per day. No exceptions.
May bring up to two (2) allying BtB groups.
Same rules apply to allies.
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DUAL WIELDING
This is defined as holding two weapons to strike at the same time.
If you are proven to have done this, you will be banned.
This is not something that is up for discussion. Don’t be that guy.
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ABSOLUTELY NO (You will be banned for intentional violations)
Running with captives
Fighting with leashed captives
Rope Arrows
Grapples
Ladders
Towers
Beasts (other than tarns)
Speed Enhancers
Displacement AO’s
Prim Shooting
Swording/Slashing through walls/doors.
Climbing anything
Shooting from or into the water
Combat of any kind in the water
Jumping at all
-Falling- off walls or buildings.
Illegal rearming.
Bubble killing.
Refusing binds
Resetting meters without raid mod approval.
Binding to aid.
Hogtie
Musical draw gestures
Spamming of draw gestures
XP meters
Shouters
Bumpers
Crouching/sitting in a bubble while lockpicking
Sitting to prevent from being dragged
Pushing of bubble players to open doors or gates
Exploiting of physics, meter, door scripts or weapons.
Hybrid weapons that switch between ranged and melee
Melee that switch between spear, sword or other combinations
Quick switching to skip delay times between strikes.

*****Simply because something IS NOT listed here, does not mean you are not required to use your common sense. Breach of good roleplay/raid conduct can and will result in a ban. Failure to read these rules thoroughly is not an excuse for not following them.*****